eyes

eyes

Thursday, April 7, 2016

Slime of Fury splats onto Kickstarter!

My new project Slime of Fury is now up on Kickstarter and Steam Greenlight! 

Slime of Fury is a 2D Zeldroidvania sidescroller where you take control of Slimy, a cute green slime monster. Punch monsters repeatedly in the face and take all their lunch money. Explore a variety of different areas each with unique enemies and items. Talk to and purchase items from a slew of zany NPCs.



Tuesday, September 22, 2015

Friday, August 7, 2015

Demon Hearts is Out Now!

Demon Hearts is Finally out on Steam. Thank you everyone for your love, support and criticism. I could not have done it without you! Demon Hearts is currently on sale for $8.99. Pick it up on steam or purchase a steam key on the demon hearts website.

Steam

demonhearts.com


Friday, May 8, 2015

New Demon Hearts Character: Angel

 I decided early on in development that I wanted the roster of characters for Demon Hearts to be diverse. 

 Armed with her Dawn Rifle Angel can dispatch foes at a distance.
 Similiar to Snow, Angel has two Jumps. 
 She can also get some extra height by firing her rifle downwards.


Saturday, April 25, 2015

Demon Hearts: Greenlight Break Down

Demon Hearts has been Green lit! Hooray! Time to analyze some juicy stats and come to some conclusions. At the start of the campaign I spammed links to Facebook and Google Plus. I continued to spam on Facebook throughout the weeks but stopped on G+ because of the low amount of traffic it seemed to get. Demon Hearts was greenlit in 14 days, Had 3982 unique visitors, 1,391 Yes votes and 91 followers. During the couple weeks, the Yes percentage of the pie chart teetered back and forth between 49 and 52 and landed neatly on 50% in the end. As seen in the Cumulative Yes votes section, increase in votes plateaued at around the seventh day.
There were two major spikes during the green light campaign. The first was caused by steams active greenlight community when the game was initially put on steam green light. The Second stubbier spike I believe to be caused by a combination of the steam community and of the Facebook development communities. At around the time of the second spike I posted a picture on the Indie Game Developers face book page that got over a hundred likes.
This picture seemed to get every ones attention. In the text of my post I also asked for people to give their opinion on if I handled this critic appropriately. I posted a link to the Demon Hearts green light page in the comments and let the community go at it. Many said yes however I didn't expect so many to say no. This contention I feel strengthened the marketing potential of the post since it gave many people something to come back to and discuss.
I set up google analytic s with my green light page a little late into the campaign. They are still very informative. The majority of traffic came from an unknown source. As expected steam's referral traffic accounted for many sessions. Unexpectedly a significant amount of traffic came from natural google searches. An even more significant amount came from Facebook.  A small amount came from google plus and demonhearts.com. And then I'm not sure what simple-share-buttons or t.co is.
There is no analytic for this but I personally believe that my presence at the Midwest Gaming Classic was a huge factor in Demon Hearts success. Steam's green light requirements are a mystery but I think one thing that they look for is if you have been to an event to show off your game.

In conclusion I would say that the biggest contributors to the green lighting of Demon Hearts would be my presence on Facebook and Facebook communities, and my presence at real events.

Also a huge thank you to my Marketing Man, +Jeremy Lecus. :]

~Jon


Monday, April 20, 2015

Jon Harwood Creations Is Now Jon Harwood Creations LLC!

I am proud to announce that Jon Harwood Creations is now Jon Harwood Creations LLC. I am very proud to now officially own a business. Thank you so much to my Family and Friends for your support. This is a huge milestone for me and I could not have done it without all of you. :D

~Jon